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Hey, i have been making a system for 3d fps game but i have hit a glitch and i cant seem to figure it out.
I have tried a bunch of things to try and figure the mystery out but i havent had.
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Upon further testing the black polygons rendered was still affected by fog, and on some irrlicht forum someone had a similar problem which turned out to be mipmapping.
For my most recent run i added.
I'm writing a managed opengl library in c++, and i'm having a pretty annoying problem.
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Upon further testing the black polygons rendered was still affected by fog, and on some irrlicht forum someone had a similar problem which turned out to be mipmapping.
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For my most recent run i added.
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